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Questions and Answers for Transformers: Decepticons (Nintendo DS)

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Transformers The Last Knight Onslaught Decepticon Revealed by Michael Bay

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Google Analytics Google Analytics is a web analytics service offered by Google that tracks and reports website traffic. Children's Privacy Our Service does not address anyone under the age of 13 "Children". Prices in:. Shop Community Help. Search clear. My Account. Decepticons Barricade. As the two factions begin to battle it out, Megatron stands atop the tower of the Tower Theatre , South Broadway , where he tears Jazz in two.

The 25 nastiest Decepticons in Transformers history

Built in , by the film company founded by Charlie Chaplin , Mary Pickford and Douglas Fairbanks , its theatre was used for premieres before following the predictable path of closing down only to be reopened as a church. And more — you can now also catch a show in the reopened Theatre At Ace.

Transformers: Decepticons

Built in for the Columbia Home Furnishings and the Eastern Outfitting Company, this landmark is surprisingly rarely featured in films. Visit: California. Visit: Los Angeles. Travelling around: Los Angeles Metro. Visit: New Mexico. Visit: Albuquerque. Visit: Nevada. Challenge missions involve simple tasks such as destroying cars or racing from one place to another. You can replay challenge missions as often as you like. By contrast, story missions are doled out in a set order and involve multi-step tasks that occasionally let you control familiar Transformers. For the majority of missions, though, you'll control your generic create-a-bot. Being a create-a-bot has its perks. First, while the namesake bots have preordained rankings for strength and firepower, your generic bot's rankings continually grow as you gain experience from completing missions.

Secondly, your custom bot isn't limited to a single transformation like the others are. You start out with a "beater" body, but you can gain new transformations by scanning the vehicles you come across on your travels. Your create-a-bot can transform into as many as 37 different cars, trucks, helicopters, and airplanes. Some skins even resemble popular characters from the Generation One cartoon and toy line. The game's biggest problem is that the majority of mission designs lack creativity and fail to include familiar Transformers characters.

Out of 30 story missions, roughly one-third bring transformations into play or involve a dramatic battle against a key foe. The rest simply involve traveling from one place to another or destroying a certain number of objects before time runs out, while the majority of enemies are military vehicles and generic no-name robots.

Doing the same boring missions all the time gets old rather quickly. The thrill of exploring the world as a Transformer also wears off eventually. At some point after an hour or two, you'll find yourself going through the motions only because you want to see how the story ends.

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As it is, the story mode barely takes four hours to finish. All of the robots look nice up close, and their face and body details are generally well-defined. Transformations happen in a few quick steps and are totally sweet. The streets and buildings in the surrounding environment look simple by comparison and occasionally suffer from blocky or missing textures, but the sheer number of objects being displayed at any given time by the game's 3D engine is still impressive. The draw-in distance could be better, and fog conveniently makes it tougher to notice buildings popping into view, but you can always see a large portion of the world around you and any robots or tanks that happen to be nearby.

While you can't actually destroy entire buildings, you can at least blacken them with your weapons. You can also smash surrounding fixtures like streetlights and dumpsters, and leave cracks in the pavement by jumping. Like Grand Theft Auto, the game lets you explore its 3D world and attempt missions at your own pace. The audio mainly consists of a decent assortment of weapon and explosive noises, along with some hilarious radio chatter comments from nearby police and military vehicles.

Robots that attack you will occasionally voice a taunt as well, and their laser blasts sometimes make the "ch-ch-choo" sound that the lasers made in the s cartoon series. Story scenes put together with in-game graphics and recorded voice dialogue frequently appear, but what's really impressive is just how much recorded dialogue the developers managed to cram into a DS cartridge. Every story scene has at least a few lines of conversational dialogue, and each version of the game probably has around 30 unique story scenes. Activision wisely enlisted Peter Cullen and Frank Welker to lend their voices to "Optimus Prime" and "Megatron," respectively, just as they did in the cartoons.

Steve Blum and Keith David do a great job voicing the generic bot and "Barricade" respectively. Transformers: Autobots and Transformers: Decepticons set a new standard for both the amount of and the quality of voice acting in a DS game.